Florian Nordmann

Unreal Engine Developer based in Germany, specializing in immersive gameplay and intuitive UI programming.

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About me

I've been working with Unreal Engine since 2018, with a strong focus on gameplay programming and UI development using UMG. In 2020, I earned the title of Blueprint Master through Epic Games' Blueprint Ninja Challenge, and since September 2024, I've been deepening my skills by learning C++ in Unreal. Between 2021 and 2024, I contributed as a freelance developer to three unannounced titles, gaining valuable experience in collaborative game production. I actively participate in game jams to challenge myself creatively and technically, and I thrive in team environments where ideas grow through shared passion.

I'm a highly social person who enjoys connecting with others and collaborating on group projects. I'm always eager to share my knowledge, learn from those around me, and support others in their growth. Outside of game development, I've been part of the Scouts since 2011, and from 2019 onward, I led a youth group for several years as a volunteer. For nearly two years, I've held a district-level position with the Scouts as a point of contact for prevention-related matters. Outside of that, I enjoy spending my free time socializing and catching up with friends.

Education

Bachelor

SAE Institut Frankfurt
Games Programming

March 2024 - March 2026

Diploma

SAE Institut Frankfurt
Games Programming

March 2024 - August 2025

Technical Experience

Accomplishments

Bachelor graduation

In March 2026, I successfully completed my bachelor with top grades and a strong focus on Unreal Engine development.

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Play! Con Trier 2025

My third-semester project Portalith was showcased at Play! Con and enjoyed great popularity among visitors.

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Diploma graduation

In September 2025, I successfully completed my diploma with top grades and a strong focus on Unreal Engine development.


SAE Frankfurt Showreel

My first semester game Prototype Painter was selected for the SAE Frankfurt Semester Showreel Dezember 2024.

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Play! Con Trier 2024

Showcasing my first-semester project Prototype Painter at Play! Con in 2024 was a huge success and an incredible learning experience.


Blueprint Ninja Challenge

In 2021, I took part in Epic Games' Blueprint Ninja Challenge and earned the Blueprint Master title.

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