My creative concept involves developing an advanced base-building system plugin for Unreal Engine. It enables players to construct modular components on a grid, which can be interconnected to exchange data. This interconnected building system is designed to support the creation of intelligent infras…
As part of my thread optimization project, I implemented asynchronous world generation in Unreal Engine using C++. The task was offloaded to background worker threads, enabling the creation of a chunk-based world refined by Perlin noise and curve adjustments. The system supports infinite runtime exp…